note* if you can do roundhouse lightning kicks..then do level 1 CC. Vs. Ryu: 5-5 Even match up It cleanly beats every move in the game except projectiles and leads into a 3-hit knockdown combo leaving you in a big disadvantage. Choose your favorite character and make your moves, fighting in numerous duels against powerful warriors, such as Ryu, Ken, Chun-Li, Sagat, M. Bison and many others. If you have the meter and a mistake punishing opportunity presents itself, such as a missed Dragon Punch or super, you should always custom combo for the most damage since they do more damage than her supers. 5.1 Custom Combos; 6 Match-ups; 7 … Chun-Li's Kikoken in SFA2 is hands down her best projectile in her full history of Street Fighter. She has outstanding priority on all her normals, safe special moves, extremely fast walking speed, and overly damaging Custom Combos. Marvel Super Heroes vs. Street Fighter Street Fighter Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter II: Champion Edition Street Fighter III: Third Strike Super Gem Fighter Mini Mix Super Puzzle Fighter II Turbo X-Men vs. Street Fighter If he's trying to flick throw fireballs from max range, baiting a whiff click. I find the best way to do super Flash Kick type motions is to charge DB, then do a 270 sweep from F going to UB + Kick. It's an option select that makes Chun very strong on the ground. She should mix up the speed of her Kikoken, mainly throwing fierce ones, but occasionally tossing in a jab or strong Kikoken to throw off their timing if they tried to jump over them. Due to its speed and quick recovery, Chun's Kikoken is very good in fireball fights, allowing Chun-Li to keep up with every projectile thrower in the game except Ryu. Finally, her standing strong works as an unexpectedly good anti-air when they're jumping in from far away. Her low strong cleanly stuffs virtually every poke in the game, so ideally you want to be able to punish her whiff strongs with Chun's crouching forward or throw a Kikoken in her face. At best he'll get a trade with his low strong. A high priority jump in that has the potential for extra juggling hits. +- This looks like her crouching forward except it knocks down when it hits. https://streetfighter.fandom.com/wiki/List_of_moves_in_Street_Fighter_II?oldid=228012. Street Fighter Alpha 2 (U) / Street Fighter Zero 2 (J) Sound chip: QSound System: CP System II Composers: Isao Abe Naoaki Iwami Naoshi Mizuta Setsuo Yamamoto Shun Nishigaki Tatsuro Suzuki Yoko Shimomura Yuko Takehara Developer: Capcom Publisher: Capcom Release date: 1996-03-25 01. - Outwards front kick that can be used as an anti-air, but Chun has better options. After some c.jab pressure your opponent is gonna wanna bait and AC. Basic Ground Game 1.1 How to pick "old Chun" 1.2 Move list; 2 Moves Analysis. You just have to be slightly closer for that to work. Birdie. 3. Do a jumping roundhouse while activated, and when you land immediately go into her roundhouse Rising Kicks. EX combined the established cast of Street Fighter with original characters created and owned by Arika. A lot of chun li is just too good. Chun-Li's best anti-air. walk up then take a small step back low jab. Kikosho a.k.a. Facebook is showing information to help you better understand the purpose of a Page. dj.- Great air-to-air, but since it is exactly like her jumping forward, it's generally better just to do the jumping forward instead. Use her crouching foward as a whiff punisher too when you see them miss a normal or special. When the match starts, you want to build meter from full screen as Sakura's fireball fades before it hits you (You can even throw out a fireball the moment Sak's fades with perfect timing/spacing). well now you can stand strong, or just grab off the bat. Street Fighter Alpha 2 - Kostenloser Versand ab 29€. Once you have meter, you can try jumping in custom through her crouching fierce for big damage. Follow your jab fireballs. The only problem is that it is sometimes difficult to do Lightning Legs whereas repeated Rising Kicks are more consistent. Once Sakura gets the knockdown, it becomes a big problem due to her ambigious crossup combo that does nice damage and has the potential to stun if another one is scored. PlayStation - Street Fighter Alpha 2 - The #1 source for video game sounds on the internet! June 7, 2018 June 7, 2018 djneese Leave a comment. Even though Street Fighter Alpha was a fairly successful game, it wasn't what Capcom originally wanted because they were rushed, and couldn't put everything they that they wanted. 2. standing short Street Fighter Alpha 2 Underground Mixxes "Da Soundz of Spasm" / / PLCDG-1009-2 Remix: 1996: 10.23: Street Fighter Zero 2 Another Story II ~Sakura - The Most … Use in tick throw cheaps and to tick throw yourself when you're really upclose. Throwing should be a big part of Chun's game and works extremely well with her fast walking speed. c.jab sets up a throw/c.short game, you can safely jump on your opponent afterwards since you're opponent will be looking for either the throw or the short. If you always do the same poke string, your opponent will always block. Her Kikosho will beat pretty much every jump in except jump in Custom Combos. You may be interested in: Start Game. Often, you can quickly walk underneath their jumping attack and turn around and throw them when they land. Guy has some dirty mixups, but not a whole lot else, he can flick over your fireballs/pokes into a high priority fierce or grab and he can s.forward poke you. Chun-Li's signature move. If he starts turtling, walk up and throw him. Jump to: navigation, search. cr.- Chun-Li's sweep and another essential normal in her gameplay. cr.- High priority poke that can cancel easily into her specials and super. Welcome to the Street Fighter Wiki!The Street Fighter Wiki is a collaborative encyclopedia dedicated to the acclaimed Street Fighter video game series. All characters have special moves that you must learn if you want to emerge victorious in the fighting. This is actually better than the Up Kicks CC because it does more damage. If it's blocked, anticipate the counter, block, and kick alpha counter to knock them down. Once they get pushed into the corner, keep them there by doing lots of standing shorts xx Kikokens. Fireball Game The memory of her father burns brightly in her life. Throwing Kikokens at long range is her best way to charge her bar up quickly until she gets that all important level 1. Whatever it is, it works a lot, so use it. STREET FIGHTER ALPHA 2. Too slow to use in most ground priority games because she has better ground options, so it's best not to use the cr.HP unless a big mistake by your opponent opens up that gives you time to cancel into her kick super. I’ve been hanging 10 this week with a paid vacation that has allowed me to play a LOT of great Monster Hunter video games! c.short has better range, but c.jab has more priority. Street Fighter Alpha 3 discards the Manual and Auto modes from the previous Alpha games by offering the player three different playing styles known as \"isms.\" The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. When your opponent is completely pushed back after a knockdown, walk back about 1-2 pixels before they wake up, do the neckbreaker command normal, and then IMMEDIATELY cancel into light up-kicks once your feet reach the ground. It comes out a tad bit slow, so opponents will sometimes be able to block it if you tried to alpha counter a deep jump in. Hier findest du alle Infos zum Actionspiel Street Fighter Alpha 2 von Capcom für PC: Release, Gameplay und alles, was ihr wissen müsst. EVERYTHING. At some point you should be real close to your opponent. Street Fighter Alpha 2 (USA) 5,929 6 4 0 . Once they have a dangerous amount of meter, it is then better to hold back and turtle up, waiting for them to come to you and countering their moves appropriately. Impressions Pa’s Garbage Pile. Rose's sweep is incredibly long ranged, so be especially careful of her getting into range and Valle custom comboing from far range. Arcade. Valle Custom Combo For instance, c.short, c.short c.forward xx kikoken is a pretty solid poke string. Her Kikoken is the core of her zoning games while on the ground and is used to pressure opponents into making mistakes. It is best used against ground pokes and projectiles because it comes out so fast and has excellent range. If he tries to air fireball, jump early with forward to hit him or walk under it and throw him. 1 Introduction. Deswegen findest Du hier Übersicht der beliebtesten Street Fighter Alpha 2 Tipps. Option 2 is with proper spacing, you can get a jump read on a tiger shot and punish accordingly with Jump MK, Jump LK, Jump HP, Air CC activate, etc. Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. En esta segunda parte, se pulen las ideas vertidas en el juego original, añadiendo más personajes y retocando mecánicas y aspectos jugables en general. At level 2 and 3, it has enough invincibility to pass through fireballs, so use the Senretsu to pass through predictable block strings that will end with a fireball. If Zangief does manage to get in on you, custom combo your way out to avoid any Pile Driver set ups. 0. It comes out incredibly fast for an overhead, has invincibility frames at the beginning, and leaves her safe even if blocked as it leaves both players at a neutral frame advantage (so you can block and AC whatever they try to throw at you after blocking your Axe Kick). (cross up) jumping forward, standing jab, standing jab, standing short xx Senretsu (any level), HK Rising Kick 1. Arcade. Arcade. Spam on her crouching forward while jiggling back and forth in and out of your opponent's range to annoy them and force them into the corner. If you jump in deep, he can't even AC it. Flipping Neck Breaker 1. This will cause the opponent to be knock down again. So it's good to meet opponents in the air with j.MP to have the option to air throw them at will. The Kick Alpha Counter This is Chun-Li's all-purpose anti-air as it work most of the time for almost any jumping attack in the game. Upkicks Super charge DB (2 seconds), DF, DB, UF + Kick Crouching forward xx Kikoken is Chun-Li's bread and butter ground poke string. Chun-Li has two versions in SFA2, and the original version is widely regarded as the best character in the game. dj.- Don't use. It's a good move to start rounds with as it will prevent round-starting enemy jump ins or fireballs. 1. Either way, Charlie is screwed. cr.- Use it for tick throw cheaps and to stop cheap throws. low rounhouse xx roundhouse lightning kick pause...then roundhouse rising kicks. Obviously when they have little or no meter, it is the opportune time to go on an all out offense, starting her crouching forward xx Kikoken; standing short xx Kikoken; crouching forward xx Axe Kick; etc. When you're waking up, be careful of his crouching strong xx super/overhead mix up. dj.- Exactly like her jumping fierce except it doesn't hit as hard. Aura Soul Throw. play around with poke strings, the more you vary it the more effective they'll be. Vs. Adon: 6-4 Chun-Li's favor Alpha 2 is followed by a slightly enhanced arcade release, Street Fighter Zero 2 Alpha, released in Japan and Brazil, ported to home consoles as Street Fighter Alpha 2 Gold, and Zero 2′ Dash in Japan. Vs. Sakura: 5.5 - 4.5 In this match, Chun wants to stay at far range and exclusively out-turtle Charlie. On the ground, it is a good poke as it can go over certain low pokes and still nail your enemy. Chun's kick alpha counter is very good on the ground because it is basically her crouching forward with knock down properties. - A very quick swipe of her arm. Here are the move lists of all 19 characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. Level 3 Custom It also the second game in the Street Fighter Alpha … Jetzt bei Amazon.de bestellen! On the ground, your crouching forward xx Kikoken will dominate him on the ground. It makes for a good wake up super if they try to meaty you on the ground. If he jumped from far away, your crouching roundhouse should beat everything clean. (jumping attack), crouching fierce xx Senretsu Well, for one thing, there are now 18 fighters to choose from. The thing about cancelling to fireball/overhead is that it pushes you out and leaves you even. The same applies here in A2, however there are some differences, it revolves around spacing. Street Fighter League: Pro-US 2020 is a new 3-on-3 Team Battle tournament series featuring Street Fighter™ V: Champion Edition. Released in 1996 as a sequel to Street Fighter Alpha: Warriors' Dreams. - Vertical kick upwards that can anti-air opponents who are right above you. 0. Chun-Li's main overhead, and arguably the best overhead in the game. Your opponent will always lose this, since chun's fireball has fantastic recovery. When you corner Rolento, keep him there with more crouching forward xx Kikoken, and then kick alpha counter him if the tries to counter attack after blocking your Kikoken. If your enemy has meter and is in close range, make sure you are ready for the Valle custom combo by always blocking low. 1. crouching strong, crouching strong xx Kikoken Clásico de Capcom de 1996. Street Fighter Wiki is a FANDOM Games Community. the uppercut bait is free. This includes versions such as Street Fighter Zero 3 Upper and Street Fighter Alpha 3 MAX. Basically, if you're within range and your opponent wasn't crouch blocking before you activate your custom combo, you can go ahead, activate, and start with a low move (usually a sweep), and your opponent will not be able to block it in time. Once she starts this, turtle up and run away because it's all over if she hits you while she's Illusioned up. Du kannst dein Talent bis ans Limit entwickeln, indem du neue Moves und Counter für jede beliebige Attacke erlernst. SNES. Street Fighter Alpha 2 (960430 USA) 4,823 9 22 0 . Street Fighter Zero 2 (ストリートファイターZERO2) (auch: Street Fighter Alpha Generations) ist ein 2005 entstandener Anime-Film von Ikuo Kuwana, der auf der Street-Fighter-Alpha-Reihe zahlreicher Konsolenspielen der Firma Capcom unter dem Titelbanner Street Fighter basiert.. Hintergrund. Comments. Standing short xx Kikoken/Axe Kick is also good because it comes out faster and will beat a lot of attacks that could have traded with her crouching forward. 2 years ago. Either jump back forward or jump towards with fierce to counter. Also, the kick alpha counter is very good to get them knocked down in the corner. 1. jumping forward (crosses up); also best jump back move Android (prototype, later build) Start Game. Best Ground Pokes She has a charge fireball (hold b, f + P) instead of a fireball motion, and because of that she loses much of her pressure potential, as she cannot move forward and cancel a move into a fireball. Vs. Sagat: 6-4 crouching roundhouse, roundhouse Rising Kick x3 Like most shotos, Chun's priority is to get level 1 meter first. If he's hurricane kicking them, you can walk up and try to s.fierce/c.rounhouse them. Street Fighter Alpha 2 hat 831 Mitglieder. GAME CATEGORY: Fighting, Retro. For some reason, a lot of times they will still get hit even if they blocked. But, that's one reason for a sequel. Use your crouching strong to counter his. She cannot air block as well. Alternatively you can s.short it and beat it every time. If he jumped closer, be careful that his jumping fierce can beat your crouching roundhouse at that range. Plus it is cancelable into Kikoken or Axe Kick overhead special. Chun's special move anti-air. If you block his Jaguar Kick, it's a free crouching strong xx whatever. - Long reaching outwards kick. Plus holding towards or back + strong when you're upclose is option selecting. Either wake up with her Rising Kick or super to avoid the scenario altogether. I'd say this match is 7-3 in Chun's favour. If you score a Punch AC hit, you have a good amount of time to walk forward and start a cr.MK xx Kikoken pressure string as they're getting up. The graphical improvements are mainly seen in each of the completely redone backgrounds. Great normals, crazy roll, great cc, and the one of the games best acs. Great for being used as a meaty when they are getting up, stop throw attempts, and win out on ground poking games. - crouching forward crouching roundhouse, roundhouse Lightning Kick until done It seems as though during air-to-air battles, attacking with jumping strong rather than jumping fierce causes her to air throw or break the opponent's air throw a lot easier.
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